Tuesday, 15 November 2011

Red Remover - Game Review

Introduction

Red Remover is a 2D Puzzle game with an eccentric art style that involves red, blue and green objects, the aim of the game is to get rid of the red colored objects while keeping the green colored objects on the screen.

Gameplay
Red Remover has very simple gameplay by design, all you have to do is click on colored objects and watch the results, the reason that this is so engaging is because as you progress further on the levels get more complex you start off by just merely clicking a red block underneath a green block and completing a level but then the game introduces new mechanics such as solid blocks that serve as unclickable obstacles plus you have to take things into account such as timing and gravity, there is a lot of gameplay depth when you are dealing with how to solve a specific problem and when you are under time pressure to make a decision

Graphics
Red Remover has very simple minimalist art style. The backgrounds consist of almost no detail as the game wants you to focus on the task at hand. The blocks themselves have facial expressions, they smile and frown depending on if they are in flight or sitting still.


Sound
Red Remover, Like it's graphics go for a very minimalistic soundtrack, there is no music and the only sounds made are when you click on blocks. This is disappointing as there could of been alot more done with the sounds to make the levels more fun.

Repeat Play
Red Remover features a pseudo hard mode for when you beat levels in a certain time, the player must beat the level in a certain number of clicks, this provides a completely different challenge as some levels before with infinite clicks were quite easy but you have to use clever tricks when you are playing hard mode to complete the level.

Wednesday, 9 November 2011

Scratch Game Feedback

During Class We decided that we would spend our time going over everyone's game individually and provide feedback, the way we did this was we would rotate people around the room and each computer would have a sheet corresponding to the game, there was 3 categories that you could fill in titled "keep" "glitches" and improve.

The purpose of this was to provide feedback for our game so that we could improve it to make it a more enjoyable experience.

Looking at the keep section for my sheet for my scratch game It was clear that people really liked the graphics in the menu in game, they like the environments, characters and enemies so I knew I did a good job with that.

In the glitches I noticed nobody had problems with my menu so I knew I had coded it properly. The biggest issue here was when people started the game, there was no objective and no enemies to fight, this was a big problem as I was not able to finish all the coding for my game so the enemy attacks and objectives were omitted. It was also a big problem were the player could not attack. I could not complete the code as the player was intended to be able to fire bullets at the helicopters.

There was also a glitch where if the player held the up key they could fly around the level, this was unintentional but a humorous bug.

As far as improvements went, People wanted to see actual enemies that attacked and to be able to attack, these were aspects that were meant to be in the game but due to time constraints I did not get finished.