Thursday, 15 December 2011
UDK - moving gate + triggers + lighting
Today in class we went over lighting properties and how to to make changes to groups of lights at the same time. We also learned how to make movable doors via mattinee and kismet.
Thursday, 8 December 2011
Games Pitch - f3llout
F3llout Games Pitch
Story-
The year is 2030,nobody knows for certain who fired first but the world was plunged into chaos as nuclear missiles were launched all around the world at neighboring countries and there was a nuclear fallout. Not every area was completely destroyed but the majority of the human population was eradicated. The ones that have survived are mutated and people looking to make a living have to deal with the harsh conditions provided by radiation.
The year is 2100, you. . . a man with no identity have awoken from a top secret military experiment, cryosleep. The experiment has seemed to have had an effect on your mind and you suffer from amnesia. As you explore the underground facility you notice that it is completely abandoned and desolate. Eventually you find a ladder that leads to the surface and an abandoned guard post that contains some gear and ammo.
As you finally make your way to the surface, You can make out a city that appears to be in complete ruins on the horizon, You also notice that the flat landscape is completely devoid of life. At this point you as the player embark on your journey to understand who you are and what has happened.
Gameplay-
As far as gameplay goes f3llout is a first person shooter. The main objective of the game is to find out what has happened, survive the harsh wasteland and to see if there is any other survivors excluding yourself that are still alive. You will be doing this by venturing into the city ruins and investigating the buildings. There may also be small settlements that dot the large landscape surrounding the city. You will need to be careful as there seems to be several animals that have adapted to the cruel conditions and would love nothing more than to eat you. You must be also careful of coming into contact with radiation as it can be hazardous to your health.
Story-
The year is 2030,nobody knows for certain who fired first but the world was plunged into chaos as nuclear missiles were launched all around the world at neighboring countries and there was a nuclear fallout. Not every area was completely destroyed but the majority of the human population was eradicated. The ones that have survived are mutated and people looking to make a living have to deal with the harsh conditions provided by radiation.
The year is 2100, you. . . a man with no identity have awoken from a top secret military experiment, cryosleep. The experiment has seemed to have had an effect on your mind and you suffer from amnesia. As you explore the underground facility you notice that it is completely abandoned and desolate. Eventually you find a ladder that leads to the surface and an abandoned guard post that contains some gear and ammo.
As you finally make your way to the surface, You can make out a city that appears to be in complete ruins on the horizon, You also notice that the flat landscape is completely devoid of life. At this point you as the player embark on your journey to understand who you are and what has happened.
Gameplay-
As far as gameplay goes f3llout is a first person shooter. The main objective of the game is to find out what has happened, survive the harsh wasteland and to see if there is any other survivors excluding yourself that are still alive. You will be doing this by venturing into the city ruins and investigating the buildings. There may also be small settlements that dot the large landscape surrounding the city. You will need to be careful as there seems to be several animals that have adapted to the cruel conditions and would love nothing more than to eat you. You must be also careful of coming into contact with radiation as it can be hazardous to your health.
Tuesday, 15 November 2011
Red Remover - Game Review
Introduction
Red Remover is a 2D Puzzle game with an eccentric art style that involves red, blue and green objects, the aim of the game is to get rid of the red colored objects while keeping the green colored objects on the screen.
Gameplay
Red Remover has very simple gameplay by design, all you have to do is click on colored objects and watch the results, the reason that this is so engaging is because as you progress further on the levels get more complex you start off by just merely clicking a red block underneath a green block and completing a level but then the game introduces new mechanics such as solid blocks that serve as unclickable obstacles plus you have to take things into account such as timing and gravity, there is a lot of gameplay depth when you are dealing with how to solve a specific problem and when you are under time pressure to make a decision
Graphics
Red Remover has very simple minimalist art style. The backgrounds consist of almost no detail as the game wants you to focus on the task at hand. The blocks themselves have facial expressions, they smile and frown depending on if they are in flight or sitting still.
Sound
Red Remover, Like it's graphics go for a very minimalistic soundtrack, there is no music and the only sounds made are when you click on blocks. This is disappointing as there could of been alot more done with the sounds to make the levels more fun.
Repeat Play
Red Remover features a pseudo hard mode for when you beat levels in a certain time, the player must beat the level in a certain number of clicks, this provides a completely different challenge as some levels before with infinite clicks were quite easy but you have to use clever tricks when you are playing hard mode to complete the level.
Red Remover is a 2D Puzzle game with an eccentric art style that involves red, blue and green objects, the aim of the game is to get rid of the red colored objects while keeping the green colored objects on the screen.
Gameplay
Red Remover has very simple gameplay by design, all you have to do is click on colored objects and watch the results, the reason that this is so engaging is because as you progress further on the levels get more complex you start off by just merely clicking a red block underneath a green block and completing a level but then the game introduces new mechanics such as solid blocks that serve as unclickable obstacles plus you have to take things into account such as timing and gravity, there is a lot of gameplay depth when you are dealing with how to solve a specific problem and when you are under time pressure to make a decision
Graphics
Red Remover has very simple minimalist art style. The backgrounds consist of almost no detail as the game wants you to focus on the task at hand. The blocks themselves have facial expressions, they smile and frown depending on if they are in flight or sitting still.
Sound
Red Remover, Like it's graphics go for a very minimalistic soundtrack, there is no music and the only sounds made are when you click on blocks. This is disappointing as there could of been alot more done with the sounds to make the levels more fun.
Repeat Play
Red Remover features a pseudo hard mode for when you beat levels in a certain time, the player must beat the level in a certain number of clicks, this provides a completely different challenge as some levels before with infinite clicks were quite easy but you have to use clever tricks when you are playing hard mode to complete the level.
Wednesday, 9 November 2011
Scratch Game Feedback
During Class We decided that we would spend our time going over everyone's game individually and provide feedback, the way we did this was we would rotate people around the room and each computer would have a sheet corresponding to the game, there was 3 categories that you could fill in titled "keep" "glitches" and improve.
The purpose of this was to provide feedback for our game so that we could improve it to make it a more enjoyable experience.
Looking at the keep section for my sheet for my scratch game It was clear that people really liked the graphics in the menu in game, they like the environments, characters and enemies so I knew I did a good job with that.
In the glitches I noticed nobody had problems with my menu so I knew I had coded it properly. The biggest issue here was when people started the game, there was no objective and no enemies to fight, this was a big problem as I was not able to finish all the coding for my game so the enemy attacks and objectives were omitted. It was also a big problem were the player could not attack. I could not complete the code as the player was intended to be able to fire bullets at the helicopters.
There was also a glitch where if the player held the up key they could fly around the level, this was unintentional but a humorous bug.
As far as improvements went, People wanted to see actual enemies that attacked and to be able to attack, these were aspects that were meant to be in the game but due to time constraints I did not get finished.
The purpose of this was to provide feedback for our game so that we could improve it to make it a more enjoyable experience.
Looking at the keep section for my sheet for my scratch game It was clear that people really liked the graphics in the menu in game, they like the environments, characters and enemies so I knew I did a good job with that.
In the glitches I noticed nobody had problems with my menu so I knew I had coded it properly. The biggest issue here was when people started the game, there was no objective and no enemies to fight, this was a big problem as I was not able to finish all the coding for my game so the enemy attacks and objectives were omitted. It was also a big problem were the player could not attack. I could not complete the code as the player was intended to be able to fire bullets at the helicopters.
There was also a glitch where if the player held the up key they could fly around the level, this was unintentional but a humorous bug.
As far as improvements went, People wanted to see actual enemies that attacked and to be able to attack, these were aspects that were meant to be in the game but due to time constraints I did not get finished.
Friday, 28 October 2011
Evaluation of Game Design Project
Being able to effectively manage your time between different tasks
How to effectively research a problem if your having issues
troubleshooting problems
file organization
Working towards a deadline
Following a specific step of instructions in order to create something ( photoshop)
Understanding the basic concepts of coding (scratch)
How to effectively research a problem if your having issues
troubleshooting problems
file organization
Working towards a deadline
Following a specific step of instructions in order to create something ( photoshop)
Understanding the basic concepts of coding (scratch)
Thursday, 20 October 2011
Intro Scene
This scene consists of a helicopter coming in the middle of the night and setting a house on fire, then he flies off, the solider sees this and pursues.
We used the animation tool to go through frame by frame, we will then bring the animation into scratch one it is complete to incorporate it into our game.
This is the introduction to the game and sets up the motivations for your character, there is still some tweaking that needs to be done and I still need to finish the end cut scene as well.
We used the animation tool to go through frame by frame, we will then bring the animation into scratch one it is complete to incorporate it into our game.
This is the introduction to the game and sets up the motivations for your character, there is still some tweaking that needs to be done and I still need to finish the end cut scene as well.
Wednesday, 5 October 2011
Game Pitch - Helicopter Attack
Helicopter Attack is a 2D action game based on the popular flash game "Heli Attack".
You are a soldier being dropped in to dangerous battlefields and it is up to you to make it out alive. Your enemies will be fierce gunner choppers that get progressively more difficult and graphically complex. You will need to find power-ups off your fallen enemies. The stages will be broken down into 3 levels each that follow the same theme. and then you move onto another stage with a completely different theme and higher difficulty level.
You are a soldier being dropped in to dangerous battlefields and it is up to you to make it out alive. Your enemies will be fierce gunner choppers that get progressively more difficult and graphically complex. You will need to find power-ups off your fallen enemies. The stages will be broken down into 3 levels each that follow the same theme. and then you move onto another stage with a completely different theme and higher difficulty level.
Tuesday, 20 September 2011
Sploder
This is a game I designed as part of of my course, we had to use the design process when we set out to make it.
The brief was to have 3 levels, with multiple enemies, doors, traps etc.
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