ChrisMcManusCGD

Thursday, 22 March 2012

UDK - bots

Implementing AI into my game.
Posted by Chris Mc Manus at 08:06 No comments:
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sound cues

Today in class we set up sound cues for events in our UDK levels, in this case I wanted a sound to trigger when my vault door opened.



Posted by Chris Mc Manus at 04:49 No comments:
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Thursday, 8 March 2012

UDK kismet


Working on ladders, jump - pads and health
Posted by Chris Mc Manus at 07:18 No comments:
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Blog Archive

  • ▼  2012 (19)
    • ►  April (1)
    • ▼  March (3)
      • UDK - bots
      • sound cues
      • UDK kismet
    • ►  February (10)
    • ►  January (5)
  • ►  2011 (9)
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